1. #1
    Cervantes's Avatar
    Registered
    18/11/02
    Location
    Kontich
    Posts
    2,147
    iTrader
    31 (97%)
    Mentioned
    0 Post(s)
    Reputation
    0/5

    Quake3MOD: Western Quake

    Code:
    Q3 1.11 win-x86 Nov 24 1999
    ----- FS_Startup -----
    Current search path:
    C:\PROGRA~1\QUAKEI~1\westernq3\wq3_textures0.pk3 (628 files)
    C:\PROGRA~1\QUAKEI~1\westernq3\wq3_sounds0.pk3 (30 files)
    C:\PROGRA~1\QUAKEI~1\westernq3\wq3_pak1.pk3 (2 files)
    C:\PROGRA~1\QUAKEI~1\westernq3\wq3_pak0.pk3 (934 files)
    C:\PROGRA~1\QUAKEI~1\westernq3\wq3_maps1.pk3 (8 files)
    C:\PROGRA~1\QUAKEI~1\westernq3\wq3_maps0.pk3 (80 files)
    C:\PROGRA~1\QUAKEI~1/westernq3
    C:\PROGRA~1\QUAKEI~1\baseq3\pak0.pk3 (3539 files)
    C:\PROGRA~1\QUAKEI~1/baseq3
    
    ----------------------
    execing default.cfg
    Cbuf_InsertText overflowed
    execing q3config.cfg
    com_hunkMegs will be changed upon restarting.
    execing autoexec.cfg
    ...detecting CPU, found Intel Pentium III
    
    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: schaeferson
    IP: 192.168.2.102
    Working directory: C:\PROGRA~1\QUAKEI~1
    fs_game is write protected.
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...99 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 5 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found
    
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: RADEON 9800 Pro x86/MMX/3DNow!/SSE
    GL_VERSION: 1.5.4454 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_r
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 8
    
    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ...loading 'scripts/spoon.shader'
    ...loading 'scripts/western.shader'
    ...loading 'scripts/frag.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/hud.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/weapons.shader'
    ...loading 'scripts/weapon_fx.shader'
    ...loading 'scripts/wqfx.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----
    
    ------- sound initialization -------
    Initializing DirectSound
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
        1 stereo
    32768 samples
       16 samplebits
        1 submission_chunk
    22050 speed
    0x8f50050 dma buffer
    Forcing all sounds to 8 bit
    No background file.
    ----------------------
    Loading dll file ui.
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 1056957 bytes of code
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    User Interface is version 6, expected 3

    Ik start Western Quake op, en dan zegt die dit!
    En slaagt hij af!...
     2SCHAEFERSON ¤ WWW.2SCHAEFERSON.BE ¤ PORTFOLIO & ART 
     COUNTERSTRIKE ¤ VICTORY-GAMING.COM ¤ SCHROETKOMMANDO 
     WORLDOFWARCRAFT ¤ LVL 90 TAURENWARRIOR ¤ LVL 90 UNDEADPRIEST 
    no votes  

  2. #2
    freeza's Avatar
    Registered
    17/07/02
    Location
    Izegem
    Posts
    2,382
    iTrader
    6 (100%)
    Mentioned
    0 Post(s)
    Reputation
    0/6
    Q3 1.11 win-x86 Nov 24 1999
    eehm...
    Q3 1.11 je zit met een verouderde versie van je quake, probeer eens te updaten (je moet pointrelease 1.32 hebben en die is te vinden op games.telenet bij q3 downloads)

    probeer het dan nog es
    no votes  

  3. #3
    Lunake's Avatar
    Registered
    20/07/02
    Location
    127.0.0.1
    Posts
    1,489
    iTrader
    1 (100%)
    Mentioned
    0 Post(s)
    Reputation
    0/0
    rtfm!?
    staat opt forum EN in western readme
    CPU: Intel i7 4710MQ @ 2.50
    GPU: Geforce GTX 870M 6 Gb Ram
    RAM: 8 GB Kingston RAM
    SSD: Samsung EVO 840 250 GB | HDD: 1 TB @ 7.200 Rpm
    no votes  

  4. #4
    Blackend's Avatar
    Registered
    17/07/02
    Location
    Ottenburg
    Posts
    4,220
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    1/33
    staat hier 2 topics onders.. er wordt dan eens gepost in een week... tis dan nog juist die vraag, ik zeg dan voor 1 keer, alee kga em niet closen en nu al direct opnieuw die vraag

    Tssssssk

    Kzal antwoord maar zeggen, want FAQ lezen zal te moeilijk zijn...

    POINTRELEASE 1.32 (Her?)installeren...
    no votes  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in