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  1. #1
    CBA's Avatar
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    UT2004 Patch 3270 (Windows) Released

    UT2004 Patch 3270 (Windows) Released

    Je kan em hier downloaden!

    Release notes:

    This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
    This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
    includes all changes made in Patches 1 and 2.

    Here is the full change list for Patch 3:

    Onslaught related:
    - Onslaught Map window clearly shows what team you are on
    - The green vehicle crosshair no longer off centered from the main crosshair.
    - Drivers don't take drowning damage while driving vehicle
    - Made Vehicle.tick() functionality native (for performance).
    - Added LockWarningInterval property to Vehicle.
    - Fixed vehicles taking water damage when their driver gets out while they are in the water
    - Fixed Onslaught Vehicles so their reset time is reset to at least 10 seconds when healed
    - fixed AVRiL fired by bot sometimes changing to target vehicle bot is getting into.
    - reduced bot accuracy with the Onslaught turret
    - limited how far Scorpion web projectiles can fall before dissipating, to prevent them being used for spamming
    - Fixed link projectiles not doing extra damage to vehicles when linked up
    - Fixed bots teleport looping in Onslaught

    General Game play:
    - Fixed low skill bots using lifts
    - CTF defender AI improvements (pursuing flag)
    - Optimized splash effects
    - Junkyard magnet now works again
    - Fixed AS-Junkyard exploit
    - Don't preload skins with botuse=0
    - Only precache Epic skins unless xDeathMatch.bCustomPreload is true
    - Various script warning fixes
    - SkipMatch cheat gives you credits as well
    - MutNoSuperWeapons no longer in "arena" group.
    - Fixed CTF-TwinTombs wrong team playerstart

    Menus:
    - "Movie" tab is no longer empty in other languages
    - Fixed some script warnings in UT2K4Tab_OnslaughtMap
    - Fixed alignment bug in the Filters menu
    - Fixed manually adding a favorite server overwriting the selected favorite.
    - Fixed various options in the filters menu not being set to read only.

    Demo Recording:
    - Fixed Onslaught turrets so that their weaponmesh doesn't get hidden in demo playback
    - Fixed Onslaught 2nd/3rd weapon orientation craziness during demo play back
    - Fixed behindview resetting when preview another player in 3rd person during demo playback
    - Fixed the Onslaught mini-map so it appears in demo playback (but not 100% functional)
    - Fixed Auto-Demo Recording

    Server Admin:
    - Fixed setting spaces in MOTD via webadmin

    Networking:
    - Fixed "weapon not firing" bug, caused by reliable bunches from client getting queued up on server under certain packet loss conditions.
    - Improved low net bandwith (modem) client net performance:
    - improved vehicle turret replication at low net bandwidths
    - improved old pawn replication at low net bandwidths
    - Added bWasSaturated flag to PlayerController - set on server side when connection was saturated the previous tick
    - if connection saturated and low bandwidth, use terrain traces for determining relevancy
    - Lowered netpriority and netupdatefrequency for onsweaponpawns
    - Made super shock beams not bNetTemporary (so you always see your shots even w/ packet loss)
    - Added MaxClientFrameRate configurable property to LevelInfo. Add MaxClientFrameRate=xx to the [Engine.LevelInfo] section
    of your UT2004.ini to change this property. It only works if your netspeed is above 10000 (LAN games, or as negotiated between
    server and client - increase the servers MaxInternetClientRate above 10000 to use this feature in internet games). Increasing
    this value will increase upstream bandwidth use, possibly causing problems for ADSL and cable modem users with low bandwidth
    upstream pipes, and will also increase server CPU utilization.
    - Improved server performance by removing some expensive (and never tripped) checks
    - Fixed speaking beacon to be green if have link out
    - Fixed network jitter at low game speeds (gamespeed mutator)
    - Speed hack checks enabled when flying redeemer
    - Colored names exploit fixed again
    - Fixed Web Response exploit
    - Fixed server crash exploit
    - Improved handling of packet loss of initial actor replication bunch

    Mod Author Related:
    - Fixed compile error/warnings with -mod= to point to the right directory.
    - Made manifest transient, so it doesn't prevent saving games
    - Fix for bInstantRotation weapons so they support having the same yaw and pitch bone.
    - Added 2 commands to the security actor to return all aliases and bindings, and added example code to XPlayer showing how to use them.
    - Pawns using PHYS_Spider play walking anims
    - Added dumpframes command for dumping raw frames as a movie. In the console, type "dumpframes start" to begin the process, and
    "dumpframes stop" to end the process. It should be using the current screenshot mask.
    - Adjusted Scripted textures to use the character 'Q' for height, not char #0

    Editor:
    - Integrated particle system editor (under the tools menu).

    Engine/General:
    - Fixed NaNs in model render data (caused rendering issues on some hardware).
    - Fixed crash bug in USkeletalMesh::GetCollisionBoundingBox()
    - 64-bit fix.
    - Fixed corrupt maps crashing upon .UCL generation
    - MoveActor() performance optimization (avoid going through attachment list if possible)
    - Don't write "xx moved without proper hashing" warning to client logs.
    - fixed rare (mod only) karma physics crash
    no votes  

  2. #2
    Jason's Avatar
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    hmmm merci voor het melden

    downloading now......
    no votes  

  3. #3
    Xtralecherus's Avatar
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    - Fixed manually adding a favorite server overwriting the selected favorite.

    twordt tijd da dit eindelijk fixed is.
    no votes  

  4. #4
    Tom the batu's Avatar
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    ff wachten met installen tot er een aangepasste antitcc is
    no votes  

  5. #5
    Metal-G's Avatar
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    Quote Originally Posted by Tom the batu
    This quote is hidden because you are ignoring this member. Show
    ff wachten met installen tot er een aangepasste antitcc is

    same

    The message you have entered is too short. Please lengthen your message to at least 5 character
    no votes  

  6. #6
    Tracker C's Avatar
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    Fixed CTF-TwinTombs wrong team playerstart
    goe van Epic da ze da 6 maand later fixen terwijl mensen van de community da al lang gedaan emme

    vo de rest lijkt er me nie zoveel belangrijks ...
    :: =MP3=TrackerC :: ~*}BE.TrackerC{*~ :: «]R[TrackerC» :: .xL.TrackerC :: <~}P{~>TrackerC ::
    :: Veni Vidi Pwned! :: Retired from UT2004 <o/ ::
    no votes  

  7. #7
    2-Gman's Avatar
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    tzen amerikanen vo iets he ^^ nice and ezy
    ([19:34:31]) <ZeRoX|ION> ik wer hie bekan zwanger wete
    ([18:06:43]) <[1up\Physixius]> die balle van de napoleon zijn toch lekker ze kerel

    www.TeK-9.net
    no votes  

  8. #8
    SpYroX's Avatar
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    Ik w8 ook nog ff omdak hem al had geinstalleerd en kwerd gekickt van alle ( bijna ) alle servers en kem den oudere weer geinstalleerd .
    Op de antitcc wachten dus .
    Quits.
    no votes  

  9. #9
    Lag's Avatar
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    Nieuwe AntiTCC settings zijn gereleased:

    Hier downloaden
    Intel Core 2 Quad Q9650 3.0Ghz :: 2 x 2GB Kingston 800MHz DDR2 Non-ECC CL5 :: Club3D HD 4870 X2 :: HP LP2065 :: Razer Lachesis :: Logitech G15 :: Razer Barracuda AC-1 & HP-1
    For a gaming ACE, there is only one space.
    Old Age Pensioners :: OAP IRC Channel :: XFire Profile :: Public CS:S Server
    no votes  

  10. #10
    AvAtArKe's Avatar
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    zoals gewoonlijk installeer ik da pas na een weekske fzo
    \/ erwtjes \/
    no votes  

  11. #11
    kickflipke's Avatar
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    mercikes vo het te zeggen. Heb em juist gedownload.
    Kzal is zien wa dat resultaat is
    no votes  

  12. #12
    metalmeniac's Avatar
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    Quote Originally Posted by Lag
    This quote is hidden because you are ignoring this member. Show
    Nieuwe AntiTCC settings zijn gereleased:

    Hier downloaden
    En toch wordt iedereen gekickt na het instaleren van die nieuwe security !!!
    Hoe komt dit ???

    Dit krijgen ik en nog veel van m'n leden te zien na enkele min.

    Kick na enkele min. ikzelf [1]
    Kick na enkele min. member Tubs [2]

    Dus na die nieuwe anti TCC veranderd er eigelijk nie veel !
    Last edited by metalmeniac; 06-08-2004 at 21:00.
    Live in harmony with nature and take responsibility for how you're living your life.
    DEUS SOLUS ME IUDICARE POTEST PSN ID: Gillan_Pooh DEO CONFIDIMUS
    no votes  

  13. #13
    sure's Avatar
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    Quote Originally Posted by metalmeniac
    This quote is hidden because you are ignoring this member. Show
    ..veranderdt...

    no votes  

  14. #14
    Mono's Avatar
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    Quote Originally Posted by metalmeniac
    This quote is hidden because you are ignoring this member. Show
    veranderd
    maf. maffer. mafst.
    sapere aude
    no votes  

  15. #15
    Tracker C's Avatar
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    Quote Originally Posted by metalmeniac
    This quote is hidden because you are ignoring this member. Show
    En toch wordt iedereen gekickt na het instaleren van die nieuwe security !!!
    Hoe komt dit ???

    Dit krijgen ik en nog veel van m'n leden te zien na enkele min.

    Kick na enkele min. ikzelf [1]
    Kick na enkele min. member Tubs [2]

    Dus na die nieuwe anti TCC veranderd er eigelijk nie veel !


    komt omda 1.17 ook nie de nieuwste versie is eh slimmen!

    Voor de 3de patch moet ge minstens 1.18 installeren, waarvan er op de moment 4 bèta versies van uit zijn.

    Ma da's nog nie perfect, zit zelfs vol met bugs.
    Gewoon wachten op een deftige versie, en anders patch nog nie installeren
    :: =MP3=TrackerC :: ~*}BE.TrackerC{*~ :: «]R[TrackerC» :: .xL.TrackerC :: <~}P{~>TrackerC ::
    :: Veni Vidi Pwned! :: Retired from UT2004 <o/ ::
    no votes  

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