1. #1
    Seu PeRMaNN's Avatar
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    Fatal Error: 30sound file(s)...

    fatal error
    30sound file(s) are missing or in a bad format.

    dit krijg iki bij het opstarten van m'n spel

    juist gepatcht naar 1.4, lang geleden da ik het heb geinstalleerd, en un krijg ik dit ??

    Dit krijg ik derna in console ->
    COD MP 1.4 build win-x86 Apr 13 2004
    ----- FS_Startup -----
    Current language: english
    Current search path:
    C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)
    C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
    C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
    C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
    C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
    C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
    C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
    C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
    C:\PROGRA~1\CALLOF~1/main
    C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.p k3 (7 files)
    localized assets pak file for english
    C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.p k3 (9 files)
    localized assets pak file for english
    C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.p k3 (3736 files)
    localized assets pak file for english
    C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.p k3 (1204 files)
    localized assets pak file for english
    File Handles:
    ----------------------
    27368 files in pk3 files
    execing default_mp.cfg
    couldn't exec language.cfg
    couldn't exec config_mp.cfg
    couldn't exec autoexec_mp.cfg
    ========= autoconfigure
    configure_mp.csv: using configuration 1200 cpu MHz 256 sys MB 256 vid MB
    execing configure_mp.cfg
    fs_basepath is write protected.
    fs_homepath is write protected.
    Hunk_Clear: reset the hunk ok
    ...detecting CPU, found AMD w/ 3DNow!
    Measured CPU speed is 1.67 GHz
    System memory is 256 MB (capped at 1 GB)
    Video card memory is 256 MB
    Streaming SIMD Extensions (SSE) supported
    Winsock Initialized
    Opening IP socket: localhost:28960
    Hostname: western
    IP: 81.164.238.252
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
    ...setting mode 6: 1024 768 FS
    ...using colorbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...53 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 5 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring OpenGL 1.2 draw element range
    ...using OpenGL 1.3 texture add environment mode
    ...using OpenGL 1.3 texture combine environment mode
    ...using OpenGL 1.3 texture dot3 environment mode
    ...using OpenGL 1.3 cube map textures
    ...using GL_ARB_vertex_program
    ...GL_NV_texture_shader not found
    ...GL_NV_register_combiners not found
    ...using WGL_EXT_swap_control
    ...using OpenGL 1.3 multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using OpenGL 1.2 normal rescaling
    ...GL_ATI_pn_triangles not found
    ...using GL_ARB_vertex_buffer_object
    ...GL_NV_fog_distance not found
    ...GL_NV_vertex_array_range not found
    ...GL_NV_fence not found
    ...ignoring GL_ATI_vertex_array_object
    ...using GL_ATI_fragment_shader
    ...ignoring GL_EXT_texture_filter_anisotropic
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: RADEON 9600 x86/MMX/3DNow!/SSE
    GL_VERSION: 1.5.4332 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
    WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 8
    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 6, 1024 x 768 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 0
    picmip2: 0
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    ATI truform: disabled
    NV distance fog: disabled
    Initializing Shaders
    ...loading 'scripts/decals.shader'
    ...loading 'scripts/hood.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/water.shader'
    ...loading 'scripts/window.shader'
    ...loading 'scripts/hud.shader'
    ...loading 'scripts/ui_menus_mp.shader'
    ...loading 'scripts/brad.shader'
    ...loading 'scripts/carride.shader'
    ...loading 'scripts/cloudshadow.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/effects.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/jeff.shader'
    ...loading 'scripts/nodlight.shader'
    ...loading 'scripts/paulj.shader'
    ...loading 'scripts/river_pj.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/sun.shader'
    ...loading 'scripts/surfacelight.shader'
    ...loading 'scripts/talon.shader'
    ...loading 'scripts/tankcountry.shader'
    ...loading 'scripts/tankhud.shader'
    ...loading 'scripts/terrain.shader'
    ...loading 'scripts/test.shader'
    ...loading 'scripts/transparents.shader'
    ...loading 'scripts/treeshadowtest.shader'
    ...loading 'scripts/truckride.shader'
    ...loading 'scripts/ui_hud.shader'
    ...loading 'scripts/ui_menus.shader'
    ...loading 'scripts/weapons.shader'
    ...loading 'fxshaders/jh_fx.shader'
    ...loading 'fxshaders/pj_fx.shader'
    ...loading 'fxshaders/pj_impact.shader'
    ...loading 'fxshaders/weaponfx.shader'
    ----- finished R_Init -----
    ------- Miles sound system initialization -------
    Attempting 44 kHz 16 bit stereo sound
    2D provider initialized at 9120968 0 38010228
    available 3D providers:
    Aureal A3D Interactive (TM)
    Aureal A3D 2.0 (TM)
    DirectSound3D Software Emulation
    DirectSound3D Hardware Support
    DirectSound3D 7+ Software - Pan and Volume
    DirectSound3D 7+ Software - Light HRTF
    DirectSound3D 7+ Software - Full HRTF
    Creative Labs EAX 3 (TM)
    Creative Labs EAX 2 (TM)
    Creative Labs EAX (TM)
    RAD Game Tools RSX 3D Audio
    Dolby Surround
    Miles Fast 2D Positional Audio
    using 3D provider 'Miles Fast 2D Positional Audio'
    32 max 3D channels
    ------- Miles successfully initialized -------
    WARNING: streamed sound 'sound/ambient/amb_brecourt_ext.mp3' not found
    WARNING: streamed sound 'sound/ambient/amb_night04.wav' not found
    WARNING: streamed sound 'sound/ambient/amb_factory_ext.mp3' not found
    WARNING: streamed sound 'sound/ambient/amb_harbor.mp3' not found
    WARNING: streamed sound 'sound/ambient/amb_snowy_ext.mp3' not found
    WARNING: streamed sound 'sound/ambient/amb_night03.wav' not found
    WARNING: streamed sound 'sound/ambient/amb_ocean.wav' not found
    Sound file 'sound/vehicles/crashes/metal_crash.wav' not found
    WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't be read
    WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found
    Sound file 'sound/explosions/explo_rock01.wav' not found
    WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read
    Sound file 'sound/explosions/explo_rock02.wav' not found
    WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read
    Sound file 'sound/explosions/explo_radio01.wav' not found
    WARNING: loaded sound file 'sound/explosions/explo_radio01.wav' couldn't be read
    Sound file 'sound/explosions/explo_radio02.wav' not found
    WARNING: loaded sound file 'sound/explosions/explo_radio02.wav' couldn't be read
    Sound file 'sound/misc/beep.wav' not found
    WARNING: loaded sound file 'sound/misc/beep.wav' couldn't be read
    WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found
    Sound file 'sound/explosions/mortar_dirt01.wav' not found
    WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read
    Sound file 'sound/explosions/mortar_dirt02.wav' not found
    WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read
    Sound file 'sound/explosions/mortar_dirt03.wav' not found
    WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read
    Sound file 'sound/explosions/mortar_dirt04.wav' not found
    WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read
    Sound file 'sound/explosions/mortar_dirt05.wav' not found
    WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read
    Sound file 'sound/explosions/mortar_dirt06.wav' not found
    WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read
    Sound file 'sound/misc/mouse_click.wav' not found
    WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
    Sound file 'sound/misc/mouse_over.wav' not found
    WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
    Sound file 'sound/misc/MP_defuse.wav' not found
    WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read
    Sound file 'sound/misc/MP_plant.wav' not found
    WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read
    WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found
    Sound file 'sound/vehicles/turret_spin_01.wav' not found
    WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read
    Sound file 'sound/vehicles/turret_end_01.wav' not found
    WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read
    Sound file 'sound/misc/PU_paper02.wav' not found
    WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read
    Sound file 'sound/vehicles/crashes/gate_crash.wav' not found
    WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    Hunk_Clear: reset the hunk ok
    30 sound file(s) are missing or in a bad format
    Last edited by Seu PeRMaNN; 08-07-2004 at 18:27.
    New Account: Doctor Pantera
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  2. #2
    Seu PeRMaNN's Avatar
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    en bij Singelplayer
    zijn het 17 da ik miss
    New Account: Doctor Pantera
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  3. #3
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  4. #4
    Seu PeRMaNN's Avatar
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    Quote Originally Posted by Beerend
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    lol western,lang geleje ;D
    da wel ja, maar ik kan wel noch altijd nie spelen :/

    i guess eens die filekes op cd zoeken
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  5. #5
    Jeelep's Avatar
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    ik had een tijdje geleden heel hetzelfde probleem, kijk eens op je cd's en kopieer die pak1.pk3, pak2.pk3, ... en zet die in je map van cod (ik miste in mn map van cod pak2.pk3, daardoor had ik ook 17 files are missing or in a bad format error), maar toen ik die pak2.pk3 kopieerde, kreeg ik ook een error dat hij die nie kon plakken.Kheb dan maar de cd van een maat gebruikt en die gebruikt om het spel te installeren.
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  6. #6
    Seu PeRMaNN's Avatar
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    Quote Originally Posted by BRAVO
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    ik had een tijdje geleden heel hetzelfde probleem, kijk eens op je cd's en kopieer die pak1.pk3, pak2.pk3, ... en zet die in je map van cod (ik miste in mn map van cod pak2.pk3, daardoor had ik ook 17 files are missing or in a bad format error), maar toen ik die pak2.pk3 kopieerde, kreeg ik ook een error dat hij die nie kon plakken.Kheb dan maar de cd van een maat gebruikt en die gebruikt om het spel te installeren.
    maar, ik heb altijd al geinstalleerd met deze cd,..
    nu plots :/
    da zienk wel nie echt zitten ze
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  7. #7
    Jeelep's Avatar
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    zelfde hier, kheb vroeger nog spel geinstalleerd me mijn cd's en kunnen spelen, nu gaat da plotseling nie meer, kbegrijp da ook nie, ma doe gewoon wa da k in mn vorige post zei, dan ga je wel terug kunnen spelen.
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  8. #8
    Seu PeRMaNN's Avatar
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    ken kik niemand me een cd :/

    ma ken die manne van GM goed

    ik ga ff m'n cd's gaan ruilen en breng ze dan weer
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  9. #9
    Jeelep's Avatar
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    geen vrienden die da spel ook hebben? echt niemand daj kent die da spel heeft
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  10. #10
    Seu PeRMaNN's Avatar
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    Quote Originally Posted by BRAVO
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    geen vrienden die da spel ook hebben? echt niemand daj kent die da spel heeft
    pfft jawel ze ma,...

    Ik heb een mailte gestuurd ik zal mss een antwoord hebben,..

    dan laat ik zeker de oplossing weten
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  11. #11
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    'k had da ook, 'k heb da cd-rommeke geinstalleerd van mijn sound-card (khad net format gedaan) en twas in orde
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