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    (cancelled) Star Wars: Project Ragtag / Orca

    officiële site

    release: 2020
    genre: action, open-world
    dev: EA Motive Vancouver (CA)

    >>> Announcement



    Oorspronkelijk ontwikkeld door Visceral Games onder leiding van Amy Hennig (Uncharted, Soul Reaver) en zou het een Uncharted-achtige game worden.
    Nu zit het project bij de nieuwe Motive studio van Jade Raymond (Assassin's Creed) en wordt het iets open-world.

    ...

    Last edited by Goldrusher; 06-07-2018 at 20:17. Reason: release
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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    StanTem's Avatar
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    Volgens Nolan North lijkt de game op Uncharted.


    Uncharted Writer's Star Wars Game "Along the Same Lines" as 1313 - GameSpot

    Visceral Games' mysterious Star Wars project will bear similarities to Star Wars: 1313, the ill-fated third-person action game from LucasArts, and Sony's Uncharted series, according to voice actor Nolan North.

    "If you're a big fan of Amy Hennig and her style of story, she's gone to EA and is going to reboot a brand new Star Wars franchise in the style of Uncharted," he said. "I happen to know a lot about it and it's going to be awesome."

    Asked if Hennig's Star Wars project was 1313, North said "it's different," but "along the same lines."
    Last edited by Goldrusher; 11-05-2016 at 12:40.
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  3. #3
    Goldrusher's Avatar
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    Deze komt in 2018.
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  4. #4

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    Quote Originally Posted by Goldrusher View Post
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    Deze komt in 2018.
    Da klinkt lang maar volgens mij is dat ergens wel goed nieuws. Hoe langer ze er over doen des te meer kwaliteit
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  5. #5
    Goldrusher's Avatar
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    Eerste beelden op 2:45...


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    Ziet er alvast mooi uit.
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    Kiiilerke's Avatar
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    hier kijk ik echt naar uit ! een uncharted achtige starwars
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    Amy Hennig Discusses New Star Wars Game, It Sounds Like Uncharted - GameSpot

    Speaking during a panel at Star Wars Celebration, Hennig explained that her process involved deconstructing the movies and understanding how they could be adapted to video games. This, Hennig added, was the same method she used when working on Uncharted while at Naughty Dog.

    "The reason [we're collaborating with Lucasfilm so closely is] we're writing an original Star Wars story with new characters, locations, tech, creatures, you name it. All of it has to sit authentically alongside the stuff people know now," she said.

    "The process that I've been using is really similar to what I did with Uncharted, to be honest. If you're trying to re-create that classic--in [Uncharted's] case--pulp action adventure experience, you need to deconstruct the films so you know how to reconstruct them in an interactive context as gameplay."

    She continued: "The end goal is by the time the player has finished playing they feel like they really did play a Star Wars film. So I've done the same thing for Star Wars. What does that mean? It's getting the structure right. It means you have to understand where the act breaks fall, where all the obstacles and reversals fall, and the set-pieces. [You need to know] what are all the component parts that make up a Star Wars story."

    Although Hennig didn't reveal any specific details about the Star Wars game, she hinted at the tone, which sounds to be quite similar to Uncharted.

    "It means getting the tone right. It's what my writing partner Todd [Stashwick] calls breezy urgency. It's the idea that there's sort of a swash-buckling charm to the thing. There's humor and buoyancy but at the same time there's stakes and jeopardy."

    The "humor and buoyancy" she refers to is a key characteristic of the Uncharted series and the Indiana Jones movies they draw inspiration from. Of course, it's also a key part of the Star Wars movies.

    Another detail about the game that Hennig alluded to, by way of her analysis of the movies, was that it'd have an ensemble cast. This, she explained, was the essence of the film series and something developer Visceral was focusing on bringing to the game.

    "What I was really eager to discover is what distinguished Star Wars films from the others I'd been studying in the action adventure genre. The first thing that jumped out was these are always ensemble stories ... People would say there's other characters in something like Indiana Jones, but they're side characters. In Star Wars they're co-protagonists, so if you think about the original trilogy it's as much Leia's, Han's, and Vader's story as it is Luke's.





    Last edited by Goldrusher; 17-07-2016 at 00:53.
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  9. #9
    math's Avatar
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    Een soort van Assassin's Creed, maar in een star wars jasje.
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    Goldrusher's Avatar
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    Niet op E3:

    DICE and Motive have something great w/ #Battlefront2. It's their time. We will have our day in the twin suns. No fear. It will be glorious.

    https://twitter.com/amy_hennig/
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  11. #11
    Goldrusher's Avatar
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    RIP Visceral
    RIP originele visie van deze game

    Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

    This move leads to a few other changes:

    A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

    Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.


    https://www.ea.com/news/an-update-on...Localized=true

    Vertaling: je game heeft geen multiplayer, microtransactions en lootcrap... dus we trekken de stekker eruit.
    Last edited by Goldrusher; 17-10-2017 at 22:37.
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  12. #12
    The Moff's Avatar
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    Het is inderdaad wel erg aan "t worden de laatste tijd.
    De game waar ik mij momenteel nog 't meeste mee amuseer is Fortnite battle royale, en 't is dan nog gratis.
    PSN: Moffster
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  13. #13
    Xtralecherus's Avatar
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    Quote Originally Posted by Goldrusher View Post
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    RIP Visceral
    RIP originele visie van deze game




    Vertaling: je game heeft geen multiplayer, microtransactions en lootcrap... dus we trekken de stekker eruit.
    Zucht! Geef mij liever een goede SP game met degelijke content zonder die geforceerde MP zooi. Het werkt toch niet hebben ze dat bij EA nu nog niet door?

    En geen microtransactions & lootcrates BS.
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  15. #15
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    In b4 Star Wars Battle Royale
    PSN: younglink
    Playing: (PS4) / (PC) Mass Effect Andromeda
    A delayed game is eventually good, but a rushed game is forever bad. Shigeru Miyamoto
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