PvP Honor System
The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system.
Children’s Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans!
Gurubashi Arena event
There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...
Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions.
Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects).
Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.
Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor. Healing-over-time spells should now be improved by "+Healing" items when cast on other players.
Mind Controlled characters will no longer receive a durability penalty when they die.
When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
Cone of Cold
Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).
Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds.
Perception - Increased detection bonus.
Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration.
Ravage and Shred now properly increase the attack power contribution by the percent modifier.
Shapeshifting into an animal form will now remove Polymorph effects.
Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
A new Hunter epic quest series is now in the game and waiting to be found.
Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
Highland Striders no longer have Cower (Rank 3) when tamed.
New Pet Ability: Dive - Increases movement speed for a short duration.
New Pet Ability: Dash - Increases movement speed for a short duration.
Freezing Trap - Visual changed.
Track Hidden - Increased stealth detection.
Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.
Amplify Magic and Dampen Magic effects should now replace each other properly.
Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
An error message is now displayed if you try to use Blink on boats and zeppelins.
Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
Cone of Cold - Now subject to diminishing returns in PvP. This is considered a slowing effect.
Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
Pyroblast and Fireball damage over time will now stack together.
Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.
A new Priest epic quest series is now in the game and waiting to be found.
Levitate - Duration and mana cost increased.
Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
Holy Fire - Should now be affected by the Focused Casting talent.
Mind Flay - Should now be affected by the Focused Casting talent.
Desperate Prayer - Should now be affected by the Holy Specialization talents.
Vampiric Embrace - Active icon tooltip rewritten to be more clear.
Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
Wand Specialization - Fixed a bug where the damage increase with this talent was too high.
Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
Vanish - Increased stealth bonus.
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier.
The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
Preparation - Will now clear the cooldown of the Blade Flurry ability.
Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.
Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one.
Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.
Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance.
Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect.
Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells.
Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
The Warlock Infernal quest is now available and can be found in Felwood.
The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
The succubus model has been updated.
Paranoia (Felhunter) - Increased stealth detection.
Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.
Thunder Clap - Visual and animation changed.
The following set items have had their art updated:
Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches.
Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase.
The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category.
Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned.
Fixed a typo in the aura description for the Mighty Rage potion.
+Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects.
Pimgib's Collar is now unique.
Frayed Abomination Stichings are now considered to be uncommon items.
Fordring's Seal has been improved with additional Stamina and Intellect.
Ring of Protection's armor has been lowered, but the ring's Stamina has been increased.
Voodoo Band has been slightly improved.
Underworld Band is no longer unique.
Filling jars of ooze no longer puts you into combat.
The Rod of the Ogre Magi properly sheathes now.
Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun.
The Demon Forged Breastplate effect no longer requires channeling.
Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects.
The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead.
Onyxia Hide Backpacks are now 18 slot containers.
Warstrike Shoulder Pads have been improved.
Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered.
Legplates and Legguards of the Chromatic Defier have been improved.
The drop rate of Essence of Undead has been lowered.
The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased.
General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1.
A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
Some Blasting Powder icons Changed.
Leatherworkers can now make throwing balls (as a toy).
Ghostweave Belt pattern is no longer bind on acquire.
Randal Worth in Stormwind now only teaches apprentice level leatherworking.
Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
Bombs now cause a disorient effect when they go off, this was not working correctly previously.
Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
Minor Recombobulator now restores health and mana as well as removing polymorph effects.
Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
Requirements to make the Helm of Fire were reduced.
Raids & Dungeons
Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths.
The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group.
Lava Surgers no longer respawn once you kill Garr.
When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn.
Ragnaros now stays up 2 hours rather than 1 after being summoned.
The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes.
20 new Rare items have been added to Scholomance.
Several Uncommon items have been upgraded to Rare quality.
Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
Ras Frostwhisper will always drop at least two Rare items.
26 new Rare items have been added to Stratholme.
Several Uncommon items have been upgraded to Rare quality.
Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
Onyxia will once again drop two upper tier class set helms.
Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch.
Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets.
Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.
Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark.
The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
Lunaclaw’s spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
The reward text for the "Hive in the Tower" quest has been clarified.
Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise."
Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP.
Quickened Ana’thek the Cruel’s (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes.
Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands.
The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
The elementals in the plaguelands no longer attack the Spectral Defenders.
The "haunting" radius of Pamela’s doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear.
Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average.
Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
Added text to the Fresh Zhevra Carcass to clarify it’s use in the Ishamuhale quest.
Typos in various quests have been corrected.
Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.
Recipes you already know will not show up in the auction listing if "Usable Items" is checked.
The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent.
Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things).