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Discussie: XCOM: Enemy Unknown

  1. #1
    Crew Member Goldrusher's schermafbeelding
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    XCOM: Enemy Unknown



    officiële site

    release: 12 oktober 2012
    genre: strategy
    dev: Firaxis Games

    >>> GameTrailers | Metacritic


    XCOM!

    Deze trouwens niet verwarren met nog een andere nieuwe XCOM-game, een fifties FPS van 2K Marin.

    "One of the most beloved strategy titles of all time re-imagined by one of the best strategy studios in the world."

    XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control.


    Laatst gewijzigd door Goldrusher; 26 oktober 2012 om 13:10 Reden: MC

  2. #2
    Platinum Member MrKend54l's schermafbeelding
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    Turn based? Interessant.

  3. #3
    Member lowscore's schermafbeelding
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    Lol. Op exact hetzelfde tijdstip ook gepost, maar in de PC sectie.

    Ik ben echt zéér benieuwd want mijn eerste run through met het oorspronkelijk spel, pas een jaar geleden, was voor mij een ware revelatie.

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    Member hiscore's schermafbeelding
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    Is ook verschenen als PS1-titel. Steam heeft bovendien een actie klaar met de eerste 5 XCOM's voor pc.

  5. #5
    Member Samus007's schermafbeelding
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    eindelijk potverdekke, en dit jaar al is vrij sterk voor zo uit het niets te komen, curies of het een full retail spel zal worden of een PSN game.

  6. #6
    Crew Member Goldrusher's schermafbeelding
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  7. #7
    Crew Member Goldrusher's schermafbeelding
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    So this is some kind of RTS?
    No, not in the way the term "RTS" typically applies to games like StarCraft. The real-time element of XCOM is confined to the global view, where the player keeps track of known UFOs and abductions going on around the world. Managing research and development at the XCOM organization's secret base can be done at the player's leisure, and all combat is completely turn-based.

    You switch between real-time and turn-based?
    Yes. When your aerial transport lands at an abduction site, the game switches to a tactical view and you command your squad of personalized soldiers in battle against an unknown alien threat.

    So what do you do in the real-time global view?
    On the strategic layer, players direct research into alien technology, give their engineers and foundries fabrication requests, interact with the nations of the world (who have to be mollified to secure funding for XCOM), intercept airborne UFOs with jet fighters, level up their soldiers and recruit new ones, and dispatch the Skyranger transport to engage alien incursions on the ground.

    Is this a remake of the original?
    Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy Unknown doesn't directly copy the underlying game systems – for instance, soldiers have different stats than they did in the 1994 original – but the concepts are still here. Players still have to manage multiple resources and threats on a global scale in a seemingly hopeless war against extraterrestrial forces with far better technology and capabilities.

    Is this going to be dumbed down for the "wider console audience"?
    Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I wouldn't call it "dumbing down" the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.

    First Screens And Details Of XCOM: Enemy Unknown - Features - www.GameInformer.com



  8. #8
    Crew Member Goldrusher's schermafbeelding
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    XCOM obviously has deep PC roots and a hardcore fanbase with strong feelings about strategy franchises moving to consoles. It's natural for them to worry about a game like XCOM being dumbed down during the transition from keyboard to gamepad. Everything that Firaxis has shown so far indicates that any 'dumbing down' is limited solely to removing over-designed rules. For example, the original's Time Units have been removed for a simple move+action (or double move) for each unit. The idea is to let players still make the same decisions - move here, shoot that - without having to precisely calculate steps taken and type of shots fired in order to optimize that final five percent of combat effciency. And fear not, PC players - Firaxis is planning to take advantage of the platform's unique capabilities to provide an enhanced interface. Lead designer Jake Solomon uses DA:O as an example of what he wants to happen with XCOM. He suggested a zoomed-out full-map view of the tactical map as the kind of feature that PC players can expect that might not make it into the console versions. Finally, if you're an XCOM devotee from the old days, take comfort in the fact that the hardest difficulty is simply called Classic Mode.'

    Other notable gameplay changes mentioned: no more Aimed/Snap/Auto shots, but there are two special abilities you can choose between at each level up that add more actions (the example is a choice the sniper gets: 'Squad Sight which lets him fire at any enemy a squadmate can see, or Snap Shot which lets him take a quick shot after moving, an ability normally restricted from sniper rifles).

    Oh yeah, there are classes; the ones mentioned are sniper, support, and heavy. Rookies don't come with their class identified, you have to level them up to find out which they are. Weapon clips are gone but you still need to reload, it doesn't say if there are infinite reloads but you no longer manufacture or load clips onto the Skyranger.

    The 16 individual countries will each have demands and assign missions - the article mentions Japan requesting a shipment of laser rifles as a reaction to XCOM not protecting their territory, and Africa as being a poor continent but rich in raw materials needed for manufacturing (each continent will have a bonus). The missions are mostly procedurally generated, but there are specific "tentpole scenarios that take place at certain points in the narrative. These come in several forms, from in-game cinematics showing the growing alien threat through the lens of human newscasts to setpiece tactical battles. Firaxis hopes to use these moments to create some semblance of overarching narrative despite the strategic layer being completely player-driven... Firaxis insists that its tactical AI as well as the unique capabilities and squad compositions each player will bring to them will maintain the game's integrity."

    When a soldier is killed by a destructive enough weapon, "his equipment is so badly damaged that it can't be salvaged." Environments are destructible, and suppressive fire is in the game - the example is a heavy pinning down a Sectoid, denying it a turn during the aliens' turn. There are pictures of Sectoids, Mutons, and Cyberdiscs, which are fairly faithful to the originals, although cyberdiscs also come in spiderlike forms. Sectoids can use their psionic abilities to link up with each other to increase their effectiveness, but killing one will kill any others it is linked with. Mutons have Blood Call, "a battle cry that excites surrounding Mutons into a kind of animalistic fury.

    Finally, the suit guys are called Thin Men. "The Thin Man is strikingly similar to the Slender Man myths. It may be that some morphogenic race has been secretly studying humanity, and has sent these human facsimiles to Earth as spies. Unnaturally tall and slender, Thin Men are not perfect replicas.... Once engaged in battle, a Thin Man will perform acrobatic maneuvers unlike any human. Thin Men are capable of covering large swaths of ground in a single bound. Snipers should be wary of their ability to jump up several stories in a single leap. Once engaged in close quarters, the Thin Man unhinges its jaw and vomits forth a spray of corrosive putrescence... upon expiration, a Thin Man will explode in an acid shower damaging nearby equipment and field personel."

    I have no idea why they chose to feature the Thin Men in the first released screenshots - there are about 30 and those are easily the worst. The tactical view is moveable from a bird's eye 70 degree view to ground level behind/to the side of the soldier. The picture of the geoscape is incomplete, it only shows the globe. The base screens seem similar - the example is a research screen, with a list of topics and a scientist presumably moving in the background. Soldiers are indeed clad in Gears of War style armor, but both soldiers and aliens are drawn in a very clean comic style reminiscent of the animated cinematics of the original (or the Firaxis house style circa Civ V).


    strategy view:



    research view:

    Laatst gewijzigd door Goldrusher; 12 januari 2012 om 21:37

  9. #9
    Crew Member Goldrusher's schermafbeelding
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  10. #10
    Crew Member Goldrusher's schermafbeelding
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    12 oktober release.

    NEW YORK--(BUSINESS WIRE)--2K Games announced today that XCOM®: Enemy Unknown, the highly anticipated action-strategy game from Firaxis Games, will be available for purchase in North America on October 9, 2012 and internationally on October 12, 2012 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. Additionally, pre-ordering XCOM: Enemy Unknown from participating retailers guarantees receiving the Elite Soldier Pack, a launch bonus offering top-of-the-line soldier customization features that will only be available for a limited time. There will also be a special edition of XCOM: Enemy Unknown available exclusively for PC that contains a variety of unique XCOM items.

    “It’s important to create an experience that is appealing to both existing fans and newcomers to the world of XCOM, which is what we’re doing with XCOM: Enemy Unknown.”
    .“As we reimagine XCOM, one of our goals is to evolve the experience while recognizing what made X-COM one of the greatest PC games to date,” said Sarah Anderson, senior vice president of marketing for 2K. “It’s important to create an experience that is appealing to both existing fans and newcomers to the world of XCOM, which is what we’re doing with XCOM: Enemy Unknown.”

    Gamers looking for the ultimate XCOM: Enemy Unknown experience can pre-order the game to guarantee the launch bonus of the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:

    •Classic X-COM Soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return in his full glory, modernized with the rest of the XCOM universe.
    •Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
    •Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.
    Available from participating retailers at launch, a special edition of XCOM: Enemy Unknown (MSRP $59.99) will contain a copy of the game for PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A standard edition of XCOM: Enemy Unknown for PC will be available exclusively via 2K’s digital distribution partners.

    “XCOM: Enemy Unknown is the answer to the 15-year craving that X-COM fans have been experiencing,” said Steve Martin, president of Firaxis Games. “We wanted to find a special way to honor these die-hard fans, and the special edition and Elite Soldier Pack are just the way to do it.”

    Released in 1993, the original X-COM is regarded as one of the best games ever made and has been reimagined as XCOM: Enemy Unknown by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on the X-COM legacy with an entirely new story, enemies and technologies to fight hostile aliens and defend Earth. In XCOM: Enemy Unknown, players will oversee combat strategies and individual unit tactics as well as base management and resource allocation as commander of a secret global military organization, XCOM. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown will allow gamers to control the fate of the human race by defending against a terrifying global alien invasion.

  11. #11
    Crew Member Den_John's schermafbeelding
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    9lives - X360 Games - XCOM: Enemy Unknown - Hands-on: XCOM: Enemy Unknown

    Dat Firaxis een ontwikkelaar met ballen is, blijkt uit het huidige project waar ze hun schouders onder hebben gezet. Met de reboot van het vermaarde XCOM: Enemy Unknown wordt er gebalanceerd op de immer dunne lijn tussen (pc)-fans van het eerste uur tevreden houden en de huidige generatie consolejonkies zien te overtuigen. Een uitdaging zoals niet velen er durven aangaan, maar de studio die groot(s) werd dankzij de Civilization-games van icoon Sid Meier lijkt van geen kleintje vervaard...

  12. #12
    Banned syndrom's schermafbeelding
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    niemand siked voor eigenlijk?

    Ik ben nog aant twijfelen.

  13. #13
    Approved 9-lifer Bart Religion's schermafbeelding
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    Ik heb de demo gespeeld op pc en geen twijfel meer. Ook al is demo eerder een halve tutorial. Althans voor de pc versie. Als je kan zou ik zeker voor de PC versie gaan. 'k Verschiet er van dat ze dit op console uitbrengen. Lijkt me zeer onhandig met een controller zo'n strategy game.

  14. #14
    Banned syndrom's schermafbeelding
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    Citaat Oorspronkelijk geplaatst door Bart Religion Bekijk bericht
    Ik heb de demo gespeeld op pc en geen twijfel meer. Ook al is demo eerder een halve tutorial. Althans voor de pc versie. Als je kan zou ik zeker voor de PC versie gaan. 'k Verschiet er van dat ze dit op console uitbrengen. Lijkt me zeer onhandig met een controller zo'n strategy game.
    mja tis turnbased dus valt nog mee.

    Mijne macbook pro kan dat gewoon niet draaien denk ik.

  15. #15
    Banned syndrom's schermafbeelding
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    na de demo even te spelen op men macbook tot de vaststelling gekomen dat het niet zo vlot draait maar wel fun is om te spelen. Preordered voor ps3

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    Banned syndrom's schermafbeelding
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  17. #17
    Approved 9-lifer glenne's schermafbeelding
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    Heeft op Metacritic een gemiddelde score van 91 op 100 (gebaseerd op 6 reviews).

  18. #18
    Banned syndrom's schermafbeelding
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    nergens op 9lives precies buzz rond de game. Niet te snappen

  19. #19
    Approved 9-lifer glenne's schermafbeelding
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    Is nu verkrijgbaar bij game mania, zie frontpage website.

  20. #20
    Banned syndrom's schermafbeelding
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    Citaat Oorspronkelijk geplaatst door glenne Bekijk bericht
    Is nu verkrijgbaar bij game mania, zie frontpage website.
    gvd fucking gamemania

    Preordered bij een kleine shop die eigenlijk voornamelijk tweedehands doet. Support die kerel graag want het is een coole dude. Hopelijk krijg ik ook vandaag bericht van hem.

    Gamemania breekt even de streetdate met 3-4 dagen lol

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