Telltale plans to create an experience identical in tone to the films. To do this, the human element must come through loud and clear. The team has studied the films and hopes to take pages from the Steven Spielberg playbook for both pacing and presentation.
Executive director Kevin Boyle understands the challenge the team has ahead. “As far as pacing goes, there are some things that are useful from the heritage of Telltale, but creating a new experience that pays off on both the slower-paced character building moments and high tension you expect from Jurassic Park is a new direction for Telltale,” he admits. “Story and character are a really important part of it. You are going to feel drama. You are going to feel tension. You’ll feel different kinds of emotions. There’s humor. Light moments. Downtime to get to like the characters. Certainly the wonder and awe of the island, and then everything breaks down to those moments of terror.”
Telltale isn’t just trying to channel the true essence of the license; it is also responsible for adding to the lore. This game is designed as a direct sequel to the first movie, addressing the plot points that weren’t followed through in the first film and never surfaced again in the sequels. For instance, what ever happened to that Barbasol can filled with embroyos that Dennis Nedry lost in the jungle?
Some of the game takes place at the same time as the film, but Boyle says you’ll experience these moments through the eyes of new characters. “We’ll see our characters kind of cobbling together and asking ‘What the hell went down here?’” Boyle says. “We’re going to pursue this MacGuffin to a new conclusion.”
Which begs the question, who are the main characters? You won’t get the chance to wear sunglasses at night with Jeff Goldbum’s character Dr. Ian Malcolm, or have an unintentionally flirtatious conversation between Dr. Alan Grant and Ellie Sattler – although most of these characters are referenced. One character you may recognize is a bit player from the first film named Gerry Harding, the chief veterinarian at Jurassic Park. You’ll also meet his daughter, as well as various people interested in that can of dinosaur embryos. The inhabitants left on Jurassic Park’s Isla Nublar will make themselves known, and odds are some of these people are smugglers and mercenaries.