Pagina 1 van 5 12345 LaatsteLaatste
Weergegeven resultaten: 1 t/m 20 van 83
  1. #1
    Member Nielskeuh's schermafbeelding
    Lid sinds
    25/09/08
    Locatie
    Limburg
    Berichten
    421
    iTrader
    0

    Patch notes 1.1 - Live op 18 Januari

    Star Wars: The Old Republic - Game Update 1.1 Additional Notes


    Classes and Combat

    Bug Fixes
    NEW 1/15 - Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
    NEW 1/15 - Players will now receive proper Valor and mission credit when defeating another player.


    General
    The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
    Using character rotation keys no longer breaks a character out of cover.

    Jedi Knight

    Guardian
    Enure: This ability’s cooldown has been reduced to 1.5 minutes.
    Force Push: Now finishes the cooldown on Force Leap.
    Bug Fixes
    Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
    Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.
    Sith Warrior

    Juggernaut
    Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
    Force Push: Now finishes the cooldown on Force Charge.
    Bug Fixes
    Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.
    Smuggler

    General
    Flash Grenade now has a 60-second cooldown.
    Scoundrel

    Sawbones
    Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
    Scrapper
    Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
    Dirty Fighting (Shared Tree)
    Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

    Companion Characters

    Companions

    Ashara Zavros
    Ashara’s Force Blast ability has had its damage increased.
    Ashara now animates correctly when using dual wield attacks.
    Jaesa Willsaam
    Fixed a bug that could block marriage dialogue options with this companion.
    Bug Fixes
    Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
    Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
    Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
    Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

    Crew Skills

    Crafting Skills

    Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

    Artifice
    All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.
    Biochem
    All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
    The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
    The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
    Cybertech
    Wynz-Tek grenades now require 400 Cybertech for use.
    Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
    The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

    Flashpoints and Operations

    Flashpoints

    Maelstrom Prison
    X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.
    Colicoid War Game
    This Flashpoint’s mission now correctly leads the players into the Flashpoint.
    The Red Reaper
    The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.
    Directive 7
    Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
    Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
    Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.
    The False Emperor
    Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
    Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
    Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.
    Operations

    Eternity Vault
    The Ancient Pylons now reset correctly if not solved within the allotted time.
    Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
    The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.
    Karagga’s Palace
    Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
    Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

    Items

    General
    Several tanking relics that had the incorrect stats have been corrected.
    PvP
    The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
    The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
    Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
    A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.
    Bug Fixes
    Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
    Battlemaster Bags now correctly contain Battlemaster Commendations.

    Missions and NPCs

    Missions

    Imperial
    A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
    Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
    Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
    Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
    The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
    The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.
    Republic
    Back Alley: Players now receive credit for defending the point with the turret.
    Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
    Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
    Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
    Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
    Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
    The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
    Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.
    NPCs

    Bug Fixes
    Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
    Players using the French and German clients can now obtain daily PvE missions.

    PvP

    World PvP

    Ilum
    Automated defense turrets have been added to Empire and Republic taxi spawn points.
    Particle Cannons around the Empire and Republic bases now activate more reliably.
    The Outlaws’ Den (Tatooine)
    Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

    Space Combat

    Bug Fixes
    Armor Upgrade 2 now has the correct armor value.

    UI

    General
    Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

    Bug Fixes
    Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
    Inviting a new player to a guild no longer causes the member list to display incorrectly.

    Miscellaneous Bug Fixes
    Corrected an issue with older ATI cards that could cause the game to render as a black screen.
    Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
    Corrected an issue that could cause the game to crash during area transitions.
    Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.
    01.13.2012 01:31 PM
    GeorgZoeller General Discussion -> Notes on BioChem and Cybertech in Game Update 1.1
    As some of you may have already noticed from our patch notes for Game Update 1.1, we’ve made adjustments to several high-end, purple, player crafted items on the BioChem and Cybertech professions. Simply put, we reduced their overall impact on gameplay and I wanted to explain why it was necessary.


    BioChem crafted medical kits were too good. In fact, they were too good both in the amount of healing they provided (often more than half a character’s health) and the frequency they could be used (every 90 seconds!). This was negatively impacting the game for everyone else. We’ve seen significant chatter both in and out of game about how players not picking up the BioChem professions would be ‘stupid’ and ‘gimping themselves’. This indicates that a small number of competitive players have been denying access to high end content based on whether a player has the BioChem Crew Skill.


    Cybertech grenades, especially when stacked with additional power-ups and other temporary buffs, were creating combat damage burst potential higher than we were comfortable with and caused player versus player engagements in the game to resolve faster than intended. In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch.



    The design intent for the game is that your choice of crafting profession should not become a requirement or ‘gating’ mechanism for participating in competitive content (PvP) and high end endgame challenges. While we certainly want players that engage in the crafting game to reap rewards for their effort, we don’t want one or two crafting professions to become the de facto ‘must have’ choice for everyone, which is what happened here.


    We are extremely careful with this type of change, and understand that it can be frustrating for our players when we make them. Please understand, we make these changes not because we like to mess with your character, but because they are required to ensure a level and fun playing field for all players of the game.

    At the same time, we understand that people that changed their profession because of the events described above will likely be unhappy about these changes – and while it’s easy to say ‘that’s how it goes in MMOs’, making modifications like this is something we’re always cautious about doing. At the same time, both player feedback and the data gathered from hundreds of servers made it very clear that this issue needed to be dealt with decisively now with only a small minority of players at endgame level and the vast majority of our characters in their 20s to minimize the number of affected players.


    TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.

    -------------------------------------------------------------------------

    Ik kijk vooral uit naar die PvP brackets, want met al die 50's en good gear begint het belachelijk te worden als level 37

    Had hier nog geen thread over gevonden dus ik dacht, zal het even posten.
    Laatst gewijzigd door Nielskeuh; 18 januari 2012 om 02:06

  2. #2
    Approved 9-lifer marcel's schermafbeelding
    Lid sinds
    12/03/03
    Locatie
    londerzeel (malderen)
    Berichten
    9.168
    iTrader
    0
    the fuck? nog 11 maand wachten of zo?

  3. #3
    Member Kowlier's schermafbeelding
    Lid sinds
    8/11/03
    Locatie
    Deerlijk
    Berichten
    4.038
    iTrader
    2 (100%)
    17 januari pol is een typo

  4. #4
    Member Nielskeuh's schermafbeelding
    Lid sinds
    25/09/08
    Locatie
    Limburg
    Berichten
    421
    iTrader
    0
    Oops, idd.

    Juist veranderd

  5. #5
    Approved 9-lifer Aiden's schermafbeelding
    Lid sinds
    29/05/03
    Locatie
    Kortrijk
    Berichten
    1.632
    iTrader
    38 (98%)
    Deze is er gisteren bijgekomen, ik vindt dit een zeer belangrijke toevoeging. Het nut om te PVP'en was ander ver te zoeken imo :P;

    Bug Fixes
    NEW 1/15 - Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
    NEW 1/15 - Players will now receive proper Valor and mission credit when defeating another player.

  6. #6
    Member Aynix's schermafbeelding
    Lid sinds
    28/10/08
    Locatie
    Oostende
    Berichten
    1.263
    iTrader
    0
    nog geen nerf voor operatives en hun tegenhanger?

  7. #7
    Member Batiatus's schermafbeelding
    Lid sinds
    16/10/11
    Locatie
    Capua
    Berichten
    1.862
    iTrader
    0
    Citaat Oorspronkelijk geplaatst door Aynix Bekijk bericht
    nog geen nerf voor operatives en hun tegenhanger?
    Ze mogen inderdaad wel wat generfed worden. Heb zelf wel een operative, maar toch..

  8. #8
    Member Nielskeuh's schermafbeelding
    Lid sinds
    25/09/08
    Locatie
    Limburg
    Berichten
    421
    iTrader
    0
    Volgens mij gaan ze pas beginnen met te balancen wanneer de brackets uit zijn voor lvl 50's.

    Dan zullen ze een beter zicht hebben op welke classes iets te OP zijn.

    Nu is het gewoon te easy als lvl 50 tegen bv ne lvl 25...

    Persoonlijk vindek operatives niet echt te OP, behalve dan als ze al die stacks hebben (biochem, valor buffs enz...)

  9. #9
    Approved 9-lifer tekn0w!z's schermafbeelding
    Lid sinds
    25/08/02
    Locatie
    Zonhoven
    Berichten
    4.261
    iTrader
    6 (100%)
    Wanneer werken ze aan dat auction house?

  10. #10
    Member Sorasan's schermafbeelding
    Lid sinds
    17/05/09
    Locatie
    zonhoven
    Berichten
    1.540
    iTrader
    19 (100%)
    Zucht, nog altijd die groene laserbug die op elke map terugkomt niet weggewerkt...

  11. #11
    Member Drakinus's schermafbeelding
    Lid sinds
    21/03/10
    Locatie
    Leuven
    Berichten
    2.341
    iTrader
    0
    Citaat Oorspronkelijk geplaatst door tekn0w!z Bekijk bericht
    Wanneer werken ze aan dat auction house?
    Wat is daar mis mee misschien?

  12. #12
    Banned
    Lid sinds
    17/08/11
    Locatie
    Leuven
    Berichten
    287
    iTrader
    0
    Citaat Oorspronkelijk geplaatst door Drakinus Bekijk bericht
    Wat is daar mis mee misschien?
    Als ik me niet vergis is het niet mogelijk van een item te kopieren en op naam te zoeken.

    Crafting materials staan allemaal bij scavenging terwijl het echt wel researched compounds zijn.

    en waarschijnlijk nog enkele andere toestanden.

  13. #13
    Approved 9-lifer GammaGamer's schermafbeelding
    Lid sinds
    29/10/08
    Locatie
    Outer
    Berichten
    2.709
    iTrader
    0
    Nog steeds geen bugfixes voor Kira Carsen?

  14. #14
    Approved 9-lifer d-loc's schermafbeelding
    Lid sinds
    9/11/03
    Locatie
    Opglabbeek
    Berichten
    2.503
    iTrader
    31 (100%)

  15. #15
    Member syndrom's schermafbeelding
    Lid sinds
    23/05/05
    Locatie
    Gent
    Berichten
    15.328
    iTrader
    86 (97%)
    Lolz, khad al zo'n voorgevoel

  16. #16
    Member dadash's schermafbeelding
    Lid sinds
    4/12/03
    Locatie
    _
    Berichten
    5.961
    iTrader
    0
    Citaat Oorspronkelijk geplaatst door GammaGamer Bekijk bericht
    Nog steeds geen bugfixes voor Kira Carsen?
    Jawel staat in de eerste notes dit zijn de bijkomende.

    En met hun klote uitstelling, vorige week ook al zo. Hoe kan je je er nu op instellen op deze manier.

  17. #17
    Banned Quecera's schermafbeelding
    Lid sinds
    9/08/11
    Locatie
    Blankenberge
    Berichten
    677
    iTrader
    0
    Citaat Oorspronkelijk geplaatst door FlatRussian Bekijk bericht
    Als ik me niet vergis is het niet mogelijk van een item te kopieren en op naam te zoeken.

    Crafting materials staan allemaal bij scavenging terwijl het echt wel researched compounds zijn.

    en waarschijnlijk nog enkele andere toestanden.
    Click-Copy gedoe kan je inderdaad niet, maar je kan de naam wel typen in het Search-vakje.. Je moet alleen de REQUIRED fields eerst invullen vooraleer je kunt zoeken. Is uiteindelijk maar een detail, niet elke Auction House moet in ieder spel exact hetzelfde zijn, en vind deze nog handig ook.

  18. #18
    Member syndrom's schermafbeelding
    Lid sinds
    23/05/05
    Locatie
    Gent
    Berichten
    15.328
    iTrader
    86 (97%)
    Citaat Oorspronkelijk geplaatst door Quecera Bekijk bericht
    Click-Copy gedoe kan je inderdaad niet, maar je kan de naam wel typen in het Search-vakje.. Je moet alleen de REQUIRED fields eerst invullen vooraleer je kunt zoeken. Is uiteindelijk maar een detail, niet elke Auction House moet in ieder spel exact hetzelfde zijn, en vind deze nog handig ook.
    Lol, het moet idd niet hetzelfde zijn maar gebruiksvriendelijk mag toch wel.

  19. #19
    Approved 9-lifer tekn0w!z's schermafbeelding
    Lid sinds
    25/08/02
    Locatie
    Zonhoven
    Berichten
    4.261
    iTrader
    6 (100%)
    Citaat Oorspronkelijk geplaatst door Drakinus Bekijk bericht
    Wat is daar mis mee misschien?
    Te simpel.

  20. #20
    Member Nielskeuh's schermafbeelding
    Lid sinds
    25/09/08
    Locatie
    Limburg
    Berichten
    421
    iTrader
    0
    Voila, switched de title

    Echt vreselijk altiijd die postpones, als je een datum opsteld, leef die dan ook na...

    En dan altijd net voor ze hem live moeten brengen, neen, postponed...

    Customer service dikke flop

Pagina 1 van 5 12345 LaatsteLaatste

Discussie informatie

Users Browsing this Thread

Op dit moment bekijken 1 gebruikers deze discussie. (0 leden en 1 gasten)

Regels voor berichten

  • Je mag geen nieuwe discussies starten
  • Je mag niet reageren op berichten
  • Je mag geen bijlagen versturen
  • Je mag niet je berichten bewerken
  •